Sunday, January 6, 2013

The Definition of Madness




Sorry for not updating here for so long. New job, lack of creative ideas and other stuff kinda hold me back. I will try really hard to update at least once a week. I also decided to use less characters in my comic, to make it easier to tackle the characters. So, Momotaros, Rei, Miku and Eyes will probably be the only ones I will use from now on.

Now, if you played Far Cry 3, you know one of the main villains, Vaas, defined insanity as doing the same thing over and over again expecting different results each time. It is how many game 'fans' act. They see something they don't like, rage over the internet a lot, buy whatever they raged over anyway, the game companies do it again, they rage again, buy product again and you get the idea.

Keeping this same vicious cycle every time, expecting things to change, will never cause change. Doing something different, like refusing to buy a game that do something you don't like, instead of buying it because you 'need' to play it, is what will cause change. Repeating the same rage-buy-rage process over and over again changes nothing.

With such a bunch of self-centered, instant-gratification seekers that many people become today, it is very hard to see any change. Maybe people are really mad. How else we can explain people doing the same things over and over again expecting things to change?

1 comment:

  1. In the defense of gamers, sometimes the only way to know for sure if a game is good or worthy of the rage is to play it for themselves...or just ignore the opinions of everyone but their own. I know my brother bought Resident Evil 6 in spite of A) less-than-savory review scores, B) a less-than-impressive demo, C) my desperate pleas to NOT get the game, and D) conventional knowledge and common sense. And lo and behold, the game didn't live up to his expectations. (Meanwhile, it became one of my most hated games ever.)

    I know it's important to not be a sheep and form one's own opinions, but it's hard to do that when the only way to be sure is to go all in with the release of the week. It doesn't help that day-one buys (like my bro with RE6) are a primary option. And there's still the matter of whether or not a gamer can be rational as well as critical about a game, and...yeah, it's a real can of worms.

    I can't say I have much of an answer to the problem, but at the very least, every gamer can personally practice a little self-control and use that ancient relic we call "reason". That's about all we can do, besides hope that it'll get better.

    And hopefully, it'll get better. Hopefully. Probably. Possibly. Maybe.

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